January 14, 2013 - If you want to discuss Reus, or chat with the developers, head over to forums.abbeygames.com!
January 15, 2013
September 26, 2012
July 18, 2012 - Adriaan drew us something (click for large):
July 10, 2012 - We improved some graphics the other day:
July 9, 2012 - That blog post mentioned below, it has some pretty cool details about the game. Go check it out!
July 4, 2012 - So hey, Adriaan posted some info on Reus, and also some info on his game design issues. Click here!
July 2, 2012 - This time from Marlies:
June 21, 2012 - From our artist Ronnie, some concept art:
June 21, 2012
June 21, 2012 - Dear friends and followers, we are proud to tell you that today we officially announce our debut game: Reus. Reus is our big passion project we have been working on for little over 8 months in the silent retreats of our Abbey.
Reus is a god game in which you take control of nature through the hands of mighty giants. You possess all imaginable powers over nature. Among them terrascaping, creation of life, control of weather and genetic manipulation. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. It's your responsibility to maintain a balance in which man is not overpowered by nature, and nature does not fall to man's greed.
Reus is a new game in the god game genre. It is being made by a young independent game development company from the Netherlands. We'll update this page as we release more info.